addPoint(Point3D *point) | Bezier | |
addPointPosI(Point3D *point, const unsigned int pos) | Bezier | |
Bezier() | Bezier | |
Bezier(const vector< Point3D * > &pointsList) | Bezier | |
Bezier(const Bezier &bez) | Bezier | |
display(QPainter &paint) | Bezier | [virtual] |
getCtrlPoints() const | Bezier | |
getNbSamples() | Primitive | [inline] |
nbPoints() | Primitive | [inline] |
nbSamples | Primitive | |
pointsList | Primitive | |
samplesPointsList | Primitive | |
setNbSamples(double sample) | Primitive | [inline] |
setPrimitive(QPoint &refPoint, QPoint &modifPoint) | Bezier | [virtual] |
toXML(QDomElement &elem) | Bezier | [virtual] |
type | Primitive | |
~Bezier() | Bezier | [inline] |
~Primitive() | Primitive | [inline, virtual] |