#include <stdlib.h>
#include <vector>
#include "math.h"
#include <qpainter.h>
#include "../primitives/point.h"
Go to the source code of this file.
Functions | |
Point3D * | qPointToPoint3D (const QPoint &point) |
QPoint | point3DToQPoint (Point3D *point) |
double | calculateDistance (const QPoint ¢er, const QPoint &pTemp) |
bool | equalQPoint (QPoint pA, QPoint pB) |
bool | isNear (QPoint p, QPoint pref) |
int | nearPoint (QPoint point, vector< QPoint > vect) |
Point3D | changeCoordinateSystem (const Point3D &point, const Point3D &origin) |
Point3D | changeCoordinateSystemReverse (const Point3D &point, const Point3D &origin) |
void | clearVector (vector< Point3D * > vect) |
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