norm() | Vector3D | |
normalize() | Vector3D | |
operator *(const Vector3D &v1, const double scalar) | Vector3D | [friend] |
operator *(const double scalar, const Vector3D &v1) | Vector3D | [friend] |
operator *(const Vector3D &vector) | Vector3D | |
operator *=(const double scalar) | Vector3D | |
operator+(const Vector3D &v1, const Vector3D &v2) | Vector3D | [friend] |
operator+=(const Vector3D &vector) | Vector3D | |
operator-(const Vector3D &v1, const Vector3D &v2) | Vector3D | [friend] |
operator-=(const Vector3D &vector) | Vector3D | |
operator<<(std::ostream &os, const Vector3D &vect) | Vector3D | [friend] |
operator[](int i) const | Vector3D | |
operator[](int i) | Vector3D | |
operator^(const Vector3D &vector) | Vector3D | |
vect | Vector3D | [private] |
Vector3D(const Vector3D &vector) | Vector3D | |
Vector3D(const double xx=0, const double yy=0, const double zz=0) | Vector3D | |
Vector3D(const Point3D &p1, const Point3D &p2) | Vector3D |