addPoint(Point3D *point) | Bspline | |
addPointPosI(Point3D *point, const unsigned int pos) | Bspline | |
blend(int k, int t, int *u, double v) | Bspline | [private] |
Bspline() | Bspline | |
Bspline(const vector< Point3D * > &lPoints) | Bspline | |
Bspline(const Bspline &spl) | Bspline | |
calculateNodes(int *u, int n, int t) | Bspline | [private] |
calculatePoint(int *u, int n, int t, double v) | Bspline | [private] |
display(QPainter &paint) | Bspline | [virtual] |
getCtrlPointsList() const | Bspline | |
getNbSamples() | Primitive | [inline] |
nbPoints() | Primitive | [inline] |
nbSamples | Primitive | |
pointsList | Primitive | |
samplesPointsList | Primitive | |
setNbSamples(double sample) | Primitive | [inline] |
setPrimitive(QPoint &refPoint, QPoint &modifPoint) | Bspline | [virtual] |
toXML(QDomElement &elem) | Bspline | [virtual] |
type | Primitive | |
~Bspline() | Bspline | [inline] |
~Primitive() | Primitive | [inline, virtual] |