ambientLight | Window3D | [private] |
angle | Window3D | [private] |
button | Window3D | [private] |
clear() | Window3D | |
closeEvent(QCloseEvent *) | Window3D | [protected] |
diffuseLight | Window3D | [private] |
drawAxis() | Window3D | |
drawModel() | Window3D | [protected] |
exportOGL(int &nb_pts, int &nb_pls, vector< Point3D * > &L_pts, vector< int > &L_ref) | Window3D | |
initializeGL() | Window3D | [protected] |
isEmpty() | Window3D | [inline] |
keyPressEvent(QKeyEvent *e) | Window3D | [protected] |
light1Position | Window3D | [private] |
light2Position | Window3D | [private] |
load(const int &nb_pts, const int &nb_pls, const vector< Point3D * > &L_pts, const vector< int > &L_ref) | Window3D | |
model | Window3D | [private] |
mouseMoveEvent(QMouseEvent *event) | Window3D | [protected] |
mousePressEvent(QMouseEvent *event) | Window3D | [protected] |
nbPoints | Window3D | [private] |
nbPolys | Window3D | [private] |
normalsList | Window3D | [private] |
oldX | Window3D | [private] |
oldY | Window3D | [private] |
paintGL() | Window3D | [protected] |
pointsList | Window3D | [private] |
referencesList | Window3D | [private] |
resizeGL(int width, int height) | Window3D | [protected] |
rotate() | Window3D | [protected] |
scale() | Window3D | [protected] |
specularLight | Window3D | [private] |
timeOut() | Window3D | [protected] |
timeOutSlot() | Window3D | [protected, slot] |
timer | Window3D | [private] |
tra | Window3D | [private] |
translate() | Window3D | [protected] |
wheelEvent(QWheelEvent *e) | Window3D | [protected] |
Window3D(QWidget *parent, char *name, int timeInterval=50) | Window3D | |
zoom | Window3D | [private] |
~Window3D() | Window3D | [virtual] |